The data being requested is aggregated and is being used for billing purposes. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses?Ī: We use a composite model for counting runtime installs that collects data from numerous sources. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. "Q: How are you going to collect installs?Ī: We leverage our own proprietary data model. Here are those question/answer pairs, in full: Yesterday evening, a Unity spokesperson made an edit to the forum post, "Highlighting some of the question/answer pairs from this thread below for visibility." "We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November." It then links to its original announcement blog post and subsequent FAQ. "[We will introduce a new Unity Runtime Fee that's based on game installs," the forum post originally began. Unity posted an FAQ on its forums to announce its changes, which will go into effect on January 1, 2024. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused.
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